AdminE2 for the build server.
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AdminE2 for the build server.
This is the Admin E2 i've been using ingame,
Its as good as its going to get, without adding new stuff to it.
(Runs less than 100 ops)
Place it down, wire it to EGP:HUD. wire EGP:HUD to the E2 also.
Refresh E2.
Hold: R + Mouse2 = Jail a person by looking at them / there props.
It also scans for the 4 key minge elements in garrysmod, when one is found, it prints inchat the owner of it, the entity number, and name. Slaps the person using such entity. and gives you a HUD User Display showing key features of the player.
The HUD will automatically disapear once the forbidden entity is removed.
Its as good as its going to get, without adding new stuff to it.
(Runs less than 100 ops)
- Code:
@name Admin_E2
@inputs EGP:wirelink
@outputs EGP512
@persist Lock1 Lock T Lock2 B:entity Timer Admin:string Ref
interval(100)
runOnChat(1)
T++
Timer++
EGP512 = 512
#Simple but effective quickjailer
A = owner():aimEntity()
if(owner():keyReload() & owner():keyAttack2() & Lock1 == 0){
if(A:isPlayer()){
concmd("ulx jail \""+A:name()+"\"")
Lock1 = 1
} elseif(A==noentity()){}
else{concmd("ulx jail \""+A:owner():name()+"\"")
Lock1 = 1
}
}
if(owner():keyReload() & owner():keyAttack2()){}else{Lock1 = 0}
#/end quickjailer
#Blocked wire models finder
if(T < 5 &!Lock2){
findByClass("gmod_wire_detcord")
}
if(T > 5 & T < 10 &!Lock2){
findByClass("gmod_wire_field_device")
}
if(T > 10 & T < 15 &!Lock2){
findByClass("gmod_wire_explosive")
}
if(T > 15 & T < 20 &!Lock2){
findByClass("gmod_wire_simple_explosive")
}
if(T > 20){
T = 0
}
B = find()
C = B:owner():name()
if(B == noentity()){Lock2 = 0}
elseif(!Lock2){
concmd("ulx tsay [Admin E2] "+C+" is using "+B:toString()+" ; ulx slap \""+C+"\"")
Lock2 = 1
}
#/end blocked models
#EGP HUD
if(Lock2 == 0){
if(Timer < 100){
EGP:egpBox(1, vec2(475,20),vec2(50,25))
EGP:egpColor(1, vec(0,100,255))
EGP:egpBoxOutline(2, vec2(475,20),vec2(50,25))
EGP:egpSize(2,2)
EGP:egpColor(2, vec(0,0,0))
EGP:egpText(3, "Clear.", vec2(460,15))
}
}
if(Lock2 == 1){
if(Timer < 100){
EGP:egpBox(1, vec2(435,125),vec2(150,125))
EGP:egpColor(1, vec(0,150,255))
EGP:egpBoxOutline(2, vec2(435,125),vec2(150,125))
EGP:egpSize(2,2)
EGP:egpColor(2, vec(0,0,0))
}
EGP:egpText(3, "Name: "+C,vec2(365,70))
EGP:egpText(5, "SteamID: "+B:owner():steamID(),vec2(365,80))
EGP:egpText(8, "Team: "+B:owner():team():teamName(),vec2(365,100))
#[]#EGP:egpColor(8,teamColor(B:owner():team()))
EGP:egpText(10,"Is Admin: "+Admin,vec2(365,110))
EGP:egpText(6, "Frags: "+B:owner():frags(),vec2(365,120))
EGP:egpText(7, "Deaths: "+B:owner():deaths(),vec2(365,130))
EGP:egpText(4, "Prop: ",vec2(365,150))
EGP:egpText(9,B:toString(),vec2(365,160))
}
if(B:owner():isAdmin() | B:owner():isSuperAdmin()){
Admin = "Yes"
}else{Admin = "no"}
#Refresher
if(!Lock2 & !Ref){
Ref = 1
Timer = 0
EGP:egpClear()
}
if(Lock2 == 1 & Ref == 1){
Ref = 0
Timer = 0
EGP:egpClear()
}
Place it down, wire it to EGP:HUD. wire EGP:HUD to the E2 also.
Refresh E2.
Hold: R + Mouse2 = Jail a person by looking at them / there props.
It also scans for the 4 key minge elements in garrysmod, when one is found, it prints inchat the owner of it, the entity number, and name. Slaps the person using such entity. and gives you a HUD User Display showing key features of the player.
The HUD will automatically disapear once the forbidden entity is removed.
Gäst- Guest
Re: AdminE2 for the build server.
Amazing e2, i was there first time it was brought to server
I recoment using it
I recoment using it
Lethal (Dexter)- Antal inlägg : 22
Join date : 2011-03-13
Age : 27
Ort : England
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